Jaguar is sent back to Planetoid One, her first Planetoid assignment, to investigate a prisoner convicted of killing Supervisor Diane Lasher, once her friend. As she walks the corridors of her own past, Jaguar is haunted by ghosts who might or might not be real, and plagued by attempts to kill her before she gets to the truth. Alex takes extreme measures to make sure he's there to protect her, before she becomes one more victim of the strangler whose life is in her hands.
On Prison Planetoid Three, Jaguar Addams and Alex Dzarny use their telepathic gifts to make the worst criminals face the fears that drive their heinous crimes. But now they face a criminal unlike any they'd met before. Springer Todd, rock star, turned a gun on his audience, and won't say why. When Alex learns who Springer really is, he realizes he's caught in a tangled web of deceit he can't even tell Jaguar about. And she must figure out how to save both Alex and Springer...
On Prison Planetoid Three, Jaguar Addams and Alex Dzarny use their telepathic gifts to make criminals face the fears that drive their heinous crimes. They’ve been a great team, but now, Alex has left the Planetoid and Jaguar, grief stricken over the death of his son. Jaguar, left on her own, goes off to the home planet with her friend Rachel to watch some Formula One racing in Montreal. There, a lost dog leads her to some of the fastest women on the planet, and when one of them is killed, she’s...