Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional...
Computers and computer networks are one of the most incredible inventions of the 20th century, having an ever-expanding role in our daily lives by enabling complex human activities in areas such as entertainment, education, and commerce. One of the most challenging problems in computer science for the 21st century is to improve the design of distributed systems where computing devices have to work together as a team to achieve common goals. In this book, I have tried to gently introduce the...
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for...